Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. The velocity of these projectiles allows them to penetrate armor at extreme range and with superior penetration to the M512 90mm SBHV cannon used by the M808 Scorpion. This page was last edited on 15 May 2016, at 13:01. Legacy Wikis. But, for the late game, the energy torpedo and lacers absolutely outmatch the kinetic battery in performance. 5 fire rate, one of the highest of any weapon, they do 18 hull damage, and have a max power of 2 meaning you can have 6 of these little war crimes. Stellaris Wiki Active Wikis. Railguns now have a Penalty against Shields but literally twice the range of Lasers. Railguns are long optimal, low falloff, mid-high alpha, low fire rate weapons designed for sniping distant targets. Legacy Wikis. Well it depends largely upon what combat role you wish to serve in EVE. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. List of resources. So if your wars are with vettes & few destroyers - it will shine. 67. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. I almost always. Lance is ignored for, well, pretty much the same reason. 2. A detailed overview of Mauler 104L Autocannon - Ship Weapons - Ship Modules in Starfield featuring descriptions, locations, stats, lore & notable information. So they'll do some damage to Corvettes and Frigates (size 1), but do more vs Destroyers (size 2), Cruisers (Size 4) and so on against bigger and bigger targets. To be completely serious: no Lasers are not meta. Stellaris Wiki Active Wikis. 06 Plasma vs Autocannon 11. If you had to choose, which would you put on the majoirty of your ships and defense stations?Autocannon VS Mass Driver, Plasma VS Laser As it says. plasma meanwhile has 5% of the effectiveness of. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. Autocannon diplomacy is so stupid. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. 0 unless otherwise noted. Small stormfire autocannon- 19. r/Stellaris. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. ". Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. ago. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. 54, 29. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Torpedoes fire slowly, and do extra damage based on how big the target is. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. This page was last edited on 14 October 2017, at 10:50. . Start doesnt matter because we will research others later - but im always confused here should i use e. 79 Badges. Gauss do more DPH and have less penalty hitting armour. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Any tips on what situation/role which weapon class wins out?1. Any tips on what situation/role which weapon class wins out?As it says. Sectors can change depending on systems gained. Specifically laser/railgun SC will be strong vs hull instead of vs armor/shields, but other weapons have the usual modifiers. 7132. Ditch the Tachyon lance unless you're going up against Prethoryn. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns alone. 6 Setting the range aside, autocannons do **more** damage to armor than regular railguns, and more than 3x hull damage! They're essentially undodgeable against corvettes, too (although most small weapons will hit anyway) UV Laser (40 range, 50 tracking) vs. The Disruptor and Autocannon do pair decently with the torp. If you had to choose, which would you put on the majoirty of your ships and defense stations?If you had to choose, which would you put on the majoirty of your ships and defense stations?If you had to choose, which would you put on the majoirty of your ships and defense stations?vladzio jaworowski d'attainvilleRailgun Sabot Rail gun ammunition comes as a multipart sabot with as metal jacketed depleted uranium core. 79 + 50% Armor Penetration vs 12. The temptation of "one shot, one kill" certainly led the Luftwaffe down a chimerical cul de sac of specialized heavy autocannon. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Species and leaders traits. Both have bonuses to hull, and your DPS is decent. The takeaway that I've gotten is that big monofleets of corvettes and battleships are best for mid to late game scenarios. Autocannon is +2,281% vs. Autocannons have a longer effective range and greater terminal. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 2. Barrage is useful if you're fighting at long autocannon range, and Hail is useful to deal extra damage against targets which are easier to hit. 99. ImperialForce9 Jan 15, 2022 @. Useful to destroy the enemy ships and get rid of them. armor, and +330% vs. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Legacy Wikis. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. Rate of fire: Fast; Spread: Wide; Flight speed: MediumAlternative companion weapon components for vanilla weapons that deal damage to the opposite defense type (shield/armor). M45 shotgun. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer circuitous one when it was founded, would have it enter the frontier sector until you had owned all the systems of those 4 jumps then the core sector update would make it switch to the core. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. 79 + 50% Armor Penetration vs 12. I have a choice of either taking the Railgun or Autocannon tech branches. 82*hull < 7. KE-20A Autocannon is a Ship Module in Starfield. to do significant damage a laser need a bit of time, and in the moment the "impact" is recorded the target just needs to shift its position to weaken the beams efficiency. The Tachyon Lance has a weapon-specific effect of being able to pierce its EMP through shields, with the chance of this occurring related to the targets hard flux level. Stellaris. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. Lasers are usefull to unlock Tachyon lancers. Summoning events. Hello everyone, I recently wondered about the usefulness of Mass Driver compared to Autocannons which I find much more interesting on paper, the high tracking of autocannons and their high DPS make them really interesting, their only disadvantage being their short range and their very low damage against armor but I've. Not sure about projectile weapons, but the highest meta-level Tech 1 Railgun does the same base damage as a Tech 2 Railgun (and it has a higher optimal range). lasers are outgunned by plasmas. 6 autocannons, firing at a DPS that DOUBLES the next best ballistic weapon and its only a B Class. For M, S and L slots separately. Core Cracking. If you had to choose, which would you put on the majoirty of your ships and defense stations?Nanite Autocannon and Flak. The disadvantage longer term is that repeatable tech bonuses are split across energy weapons in physics and kinetics in engineering. ago. ago. -Gatling gun-point defence against missiles and fighters due to high. When used en masse it can completely overwhelm defenses of most ships in the. Sciira • 6 yr. 8 battleship - particle lance and kinetic artillery, even on armor/shield. 29 + 100% Armor Penetration vs 12. Loadout = Three slots of Mass Driver/Coil Gun/Rail Gun, Energy Siphon or Autocannon+ CL::Light Cruiser Class. 6 Fleet Meta Prediction. Go to Stellaris r/Stellaris • by spiritofniter Illuminated Autocracy Point Defense vs Small Autocannons? When dealing with space torpedoes, the wiki says point defense (literal) is the solution. Reply. Assault cannons are better against stationary targets such. Creating ships. The plasma launchers make great medium slot weapons to balance all the autocannons so. 3 Jishaku Nd RF Rapid Railgun Turret. Flak cannons have actual flak clouds, fighters move as small groups and weave between ships (instead of just circling), projectiles are individual instead of this autocannon's constant "laser" of projectiles that really just looks like a. Not necessarily it seems. This advice has revolutionised my fleets. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. New Scenario: Asteroid Armory custom startlevel 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. M57 Pilum. The only exception is when you’re countering something specific. The dual 180mm autocannon has better tracking and a faster rate of fire than the 425mm autocannon and this also true for other turrets like the Quad light beam laser vs the Focused medium beam laser. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Alternatively use 3x Broadside, and M-size Autocannons + Plasma. The Rail Gun's been nerfed a teeny tiny bit (basically, 2 more Flux per shot), but it's essentially the same gun. Dec 16, 2016. Railguns however, are arguably the best weapon in the game, although they really only work good in the front and rear turrets due to the angles. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. 58 5. Railguns still are useful if you stick them on destroyers/corvettes against corvette swarms. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Legacy Wikis. 2 goes a little overboard with the PD at all stages of the game so it doesn't really work out in practice. I'd personally consider it one of the best weapons for its slot, honestly. hull relative to plasma. The KB and the L-slot GC have the same Alloy and Motes costs (although more Power is needed for the KB) and end up netting. Jump to latest Follow Reply. 03 10. Report. · 5 yr. What I loved about HW, and what I think is still relevant to Stellaris as a different type of game, are the incidental details. Set Attacker Offensive Overlord Set Defender [my target]. Useful when you plan to board their ship for looting stealing. Which of these tech is better in the long term?éven in the books lasers dont play a role in combat as guns, but rather for communications and target marking. armor: 5. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. Ship Weapons are the main form of dealing damage with your ship, each type of damage affects a different part. Stellaris. Any tips on what situation/role which weapon class wins out?Corvettes. Carrier battleship. They are commonly found mounted in pairs, increasing their overall destructive potential. You need Flak and Kinetic Artillery and they sit along the kinetic tree. It’s because the numbers can be misleading, as the numbers are inflated. Which of these tech is better in the long term?The best Starfield ship weapons are the Torch-P 250MW UV Pulse Laser, the KE-42 Cannon, and the ATLATL 280C Missile Launcher. Its understandable since a single system craft is far far more than even ten of thousands titans. kinetic are outgunned my kinetic artillery. For instance, and tying back to this post I made a couple of weeks ago, a Kinetic Battery (Tier-3 but only L-slot) is 12K tech past an Advanced Railgun while a Gauss Cannon (Tier-4 and S/M/L) is 16K tech past ARG. General rule of thumb, if you have a small weapons slot, put an autocannon in it. Stellaris still isn't following the Autocannon & Strike Craft meta anymore? Last I played (just before the Paragon's released), everyone was just hard-metaing the Autocannons & strike craft cruisers. Gauss Cannons have longer range and can be small, medium or large. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. 4 mini turrets - I need to look at the current game stats. If you tech up missiles, throw an autocannon with em. For kinetic weapons, you want a scientist with Propulsion expertise. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. One hit from this thing can take down anything but the sturdiest mechs. Short range weapons are better DPS and are more able to hit smaller and faster targets. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). 749. It simply doesn't have the damage output. This weapons is also good vs armor due to being a burst beam. How accurate is the rail gun? The next generation gun is called a rail gun. kinetic artillery is a tier 6 weapon that outperfoms the generic massdriver line simply because there is no tier 6 mass driver ("advanced gauss cannon" or whatever). Stellaris. a ship poped out of its guts and I can see it has Stormfire autocannon on a Large slot. Change ship sections to accommodate an L-slot autocannon/kinetic weapon 3. How far can a rail gun go? The range of a railgun is related to the speed at which it can fire. This massive burst of hull damage means retreat is unlikely and neutron. We have 3 basic types, rockets, kinetics and lasers. Legacy Wikis. Frigates are an advanced version. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. M99A2S3 Stanchion. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 7. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. If you had to choose, which would you put on the majoirty of your ships and defense stations?The Gunner is one of the four playable dwarves of Deep Rock Galactic. ). The same goes for just about every weapon out there regarding their specialty. AC also have higher tracking and lower range. • 3 yr. I was sad to hear during the stream today that Autocannons wont be changed in 3. Starfield:Weapons. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. Same reason as above. The way I imagined it was that you'd have energy weapons with a small bonus vs hull + armor (solid material defense) and ones with a more substantial bonus vs shields (energy / electromagnetic field defense). So one is for evasive and fast ships, the other for big broadsiding ranged ones. 41 5. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. . Hello all. A decent monoculture vs AI = Battleship with Spinal Arc Emitter at the front and Hangers at the back with disruptors everywhere on the weapon. Content is available under Attribution-ShareAlike 3. Autocannons are close range shield shredders. I almost never use autocannons but I usually research them pretty quickly to get to flak. While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. 8. Implicit is that even though the autocannon weapons have high tracking, they won't shoot at either. It lacks the bonus to hull damage lasers have. Which of these tech is better in the long term?In conclusion I would suggest going about 50/50 in gatlings and autocannons and if you have the resources and power required: throw in a custom made small railgun turret, because the latter will hit small/ fast drones much more reliably than the assault or artillery cannons. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Sammy. The Swarm computer is only useful if you haven't hit maximum (90%) evasion with the rest of your. Autocannon. Description. Stellaris. KE-20A Autocannon A 24 Ballistic KE-31 Cannon A 46 Ballistic KE-31A Autocannon A 58 Ballistic Mauler 104L Autocannon A 08 Ballistic Mauler 104L Cannon A 04. Getting traditions. " Auxiliary Hardpoint Weapons: Auxiliary Light. They both can work on the hull. I have a choice of either taking the Railgun or Autocannon tech branches. Reply. Hello all. 6 autocannons, firing at a DPS that DOUBLES the next best ballistic weapon and its only a B Class. Light Autocannon: B- Poor man's Railgun, Light AC is the budget kinetic option that is very efficient. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ago. 15 4. #5. The autocannon might be a better burst damage weapon, meaning first strikes are going to be stronger. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. 1 czerwca 2020 o 0:36 Why do you have to use strike craft to use point defence? I don't get it, it would be so much better if you could just add a guardian or flak to any. You can influence what techs come up by having a scientist with the correct specialization leading the department when a technology is researched. Hi am new Stellaris player, I been playing with Ai and currently am fighting against AI with all level 3 Railgun’s on all his ship destroyer and corvettes . Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. I decided to compare 4 main types of weapon against each other on same ship designs. Legend : Brawler : Weaponry based of autocannon and plasma. They can be on the outskirts firing while the autocannon corvettes take up the front lines. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. 1 titan - basically the same as battleship setup. r/Stellaris. There are many different types of weapons in the Settled Systems to utilize and modify. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. Implicit is that even though the autocannon weapons have high tracking, they won't shoot at either. Content is available under Attribution-ShareAlike 3. Autocannons are extremely short range. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N. Onward, for science!Railgun Sabot Rail gun ammunition comes as a multipart sabot with as metal jacketed depleted uranium core. 16 Advanced Railgun 4 M 12. Light Needler's competitor, Railgun, is simply too good. It is a no big deal but is this intended? Reply. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?Their strengths are stronger (even more damage to armor/hull), but their weaknesses are also increased (even less damage to shields). Autocannons have a longer effective range and greater terminal performance than machine guns, due to the. You need a Class C reactor if you want to use Class C ship modules. Call it a railgun, a magnetic accelerator, a mass driver, a MAC, a Gauss cannon, whatever, they all refer to the same category: a weapon that uses pressure of magnetic fields instead of an explosive chemical reaction to. Null void beam (S, L, M) - can be obtained via researching void. XL: Lance If it is a straight upgrade (Railgun 1 to Railgun 2 or Autocannon to Stormcannom, etc. The outer “carrier” shell of the sabot is shed during flight, prior to the core striking its target. 3. See Armor page for details of beam vs armor. As it says. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. Maybe as an anchor for your brawler line as a sort of fleet carrier. I have a choice of either taking the Railgun or Autocannon tech branches. Tested torps, adjusted for price you get about 25 torp corvettes for 30 mass drivers, I got 17 remaining against missle spaceport. g. 5 day, and deals only 25% damage vs armor so it deals only 3 damage per day to missiles as long as those has armor, and 6 to hull, so it needs 5 shots (3 days) to destroy regular missile, so its more than half effective as PD, but lets assume its half for easier calculations, so it CAN. Basics. Heavy Railgun: "Large diameter railgun with formidable stopping power. Autocannon VS Mass driver. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. The most extreme example is the "flying telephone pole", the 50 mm BK 5 for the Me-262 and Me-410. However, point defense occupied P slot that isn’t always available. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Fires ballistic rounds fitted with a proximity fuse. Complete list of technologies at Stellaris . Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. Is it a per-auto cannon penalty or entire mech? ie Blackjack with twin AC/2's, fire left arm only turn 1, does right arm AC/2 get re-fire penalty in turn 2? I would assume that. Gatling guns do a good job against small fast targets like other SG fighters due to the high rate of fire. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). Autocannons are good on corvettes. Jump to latest Follow Reply. Business, Economics, and Finance. Do I have all the above right? If its something different than the wiki should be updated for clarication. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. Specifically laser/railgun SC will be strong vs hull instead of vs armor/shields, but other weapons have the usual modifiers. Requires an even greater energy supply to fire than a standard railgun. I strongly suspect the autocannon is strictly superior, with more DPS, range, and better chance for outright single-shot kills. Any tips on what situation/role which weapon class wins out?Stellaris. As it says. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. Its understandable since a single system craft is far far more than even ten of thousands titans. I mean, otherwise people would be doing that over games every time. "The Tachyon Lance has a weapon-specific effect of being able to pierce its EMP through shields, with the chance of this occurring related to the targets hard flux level. Outranging them to deal critical damage to their fleet before they even open fire is quite essensial in dealing with them. Hello all. So autocannons are the short range projectile turrets and artillery are the long range projectile turrets. I'm not completely sure about mid-game yet. Autocannon is better imo because it's the only gun besides the Driller's primaries that really effectively deals with the huge hordes of enemies. Now Flak: It deals avarage 6 damage per shot, reload in 0. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. The Disruptor and Autocannon do pair decently with the torp. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. KA +. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Hull DMG – how much damage it does to structures/hulls. Which means most light and medium ships. AC also have higher tracking and lower range. The 425mm autocannon is the largest medium AC. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?A detailed overview of Vanguard Hellfire Autocannon - Ship Weapons - Ship Modules in Starfield featuring descriptions, locations, stats, lore & notable information. Oof. . Sciira • 6 yr. It keeps changing. Results were similar to the last round. 84 10. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. That said, for other enemy types, you should pack some smaller weapon systems (M or S size) to hit opposing corvettes. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N Railgun. For some reason, the game really values Corvettes and undervalues Cruisers. The best weapon vrs Armor is. In. Note that only Tech 2 autocannon can load Tech 2 ammunition. The Word from the Studio. Neutron Launchers. M90A shotgun. I know is a stupid question but, what weapon from the ones I mentioned is better in what. Start doesnt matter because we will research others later - but im always confused here should i use e. The telltale sound of an Autocannon firing gives even the most staunch soldier a reason to pause. Ship Modules are parts used in the construction of Ships. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour L gauss cannon has more dps (but shorter range) than kinetic battery and both are tier 5 weapons. M90 shotgun. 0) Number of years since game start is greater than 10 (×2. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. hull: 4. Cheats. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It lacks the bonus to hull damage lasers have. M gives decent range boost so your railguns and autocannons are hitting at similar range. Hello all. I stick to Corvette spams until I can make Tesla Battlecruisers. I decided to compare 4 main types of weapon against each other on same ship designs. 792. Eisenblume • 7 yr. 3. ago. How to Beat the Scavenger Bot in Stellaris. (Railgun 1 to Railgun 2 or Autocannon to Stormcannom, etc. Large carrier cruiser. AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. Missiles are handled differently so we will cover those separately. Getting anomalies. That's 68% remaining vs 53% for mass driver so yeah if you can get torps it's pretty good. 75% of ships Missileboat: 1 Maruader Missile, 1 Autocannon. Which of these tech is better in the long term?You cannot exceed 100% accuracy on your ships.